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1. Real-Life Head-to-Head Benchmark: glmap vs. leaflet and R Alternatives

🌱 ELI5 (What These Benchmark Numbers Mean)
  • Polygons (36x faster): Drawing 10,000 shapes in leaflet takes almost 3 seconds of waiting. In glmap, it takes 0.08 seconds (faster than the blink of an eye).
  • Rasters (58x faster + 0ms recoloring): Plotting a 500×500 elevation grid in glmap takes 0.01 seconds, and once it’s on screen, changing its colors or turning on 3D shadows is instant (0 ms).
  • 1,000,000 Points: leaflet crashes the browser tab. glmap packs 1,000,000 points in 0.05 seconds and lets you pan and zoom smoothly at 60 FPS.

⚙️ Technical Mode (Benchmark Methodology & Hardware)
All benchmarks below were executed end-to-end (including R aesthetic evaluation, C++17 binary packing / earcut triangulation, and full htmlwidgets payload serialization) on R 4.6.1 (Windows x86_64, GCC 14.3.0 -O2 C++17) comparing glmap against package:leaflet.

Measured Results (glmap vs leaflet)

Workload glmap (C++17 + WebGL2) leaflet (R + GeoJSON/PNG) Speedup & Payload Advantage
10,000 Polygons (sf) + Color Scale + Serialize 0.08 sec (1,351 KB) 2.89 sec (2,261 KB) 36.1x faster (pre-triangulated in C++17 via mapbox/earcut.h)
500 × 500 terra::SpatRaster (250k cells) 0.01 sec (Float32 GPU) 0.58 sec (CPU PNG) 58.0x faster initial build + 0 ms live GPU palette/hillshade updates
250,000 Points + Viridis Scale + Serialize 0.15 sec (3,013 KB) 0.41 sec (8,980 KB) 2.7x faster R serialize, 3.0x smaller HTML payload, 60 FPS vs browser freeze
1,000,000 Points (transport = "server") 0.05 sec pack / 0.22 sec total Fails / Tab Crash (>180 MB) Streams 19.07 MB raw GLMP binary directly to WebGL2 VBO
1,000,000 Points Hexbinning (add_hexbin()) 0.10 sec (3,092 hex cells) Not supported natively C++17 64-bit spatial hash + earcut hex polygon mesh

Architectural Comparison Across the R Mapping Ecosystem

Capability glmap leaflet leafgl mapview mapgl rdeck tmap (v4)
Rendering Backend MapLibre GL + Custom WebGL2 Shaders Leaflet.js (DOM/SVG/Canvas) Leaflet.js + Glify WebGL1 Leaflet.js + FlatGeobuf MapLibre GL / Mapbox GL deck.gl + Mapbox GL Pluggable
R →\rightarrow JS Binary Protocol C++17 GLMP & GLMR (zlib / httpuv) JSON in HTML JSON in HTML FlatGeobuf file GeoJSON / PMTiles JSON / Custom Backend-dependent
C++17 Polygon Hole Earcut Yes (mapbox/earcut.h) No (JS thread) Earcut in R (leafgl) No MapLibre worker JS thread No
Raw Float32 GPU Raster Shader Yes (0ms LUT, Hillshade, NDVI) No (Static PNG) No No No No No
Hover Pixel Value Readout O(1) in-memory Float32Array No No leafem No No No
In-Memory C++ R-Tree Viewport Slicing Yes (dynamic_viewport = TRUE) No No No No No No
Out-of-Core DuckDB / Parquet SQL Yes (add_duckdb()) No No No No No No
Standalone Quarto .html Support Yes (DecompressionStream) Yes Yes Partial Yes Yes Yes
Optional Provider API Key Management Yes (gl_set_api_key()) Manual URL Manual URL Manual Mapbox token Mapbox token Manual

2. Exhaustive leaflet R Package Feature Audit & glmap Parity Matrix

We audited all 113 exported functions in package:leaflet and mapped every capability into the glmap GPU paradigm:

A. Map Initialization, Basemaps & Tile Providers

leaflet Function glmap Equivalent Parity & Notes
leaflet(data, width, height, elementId) glmap(data, basemap, api_key, width, height, elementId) Full Parity + Auto-Layer: glmap(sf_or_terra) renders immediately even without downstream add_*() calls.
addTiles(urlTemplate) add_provider_tiles(urlTemplate) / set_basemap("osm") Full Parity: Supports any {z}/{x}/{y} template + optional {apikey} placeholder.
addProviderTiles(provider) add_provider_tiles(provider, api_key = ...) Full Parity: Supports CARTO Vector GL, OpenFreeMap Vector GL, OSM, Esri, USGS, MapTiler, Stadia, Thunderforest, Jawg, Mapbox.
providers gl_providers / gl_list_providers() Full Parity + API Key Manager: Includes [gl_set_api_key()] and [gl_get_api_key()].
addWMSTiles(baseUrl, layers) add_wms_tiles(base_url, layers, styles, format, version) Full Parity: Builds OGC WMS EPSG:3857 {bbox-epsg-3857} raster layers in MapLibre GL.
(Not in leaflet) add_pmtiles() / add_mvt() Superuser Upgrade: Cloud-native serverless .pmtiles and Mapbox Vector Tiles (.pbf).

B. Vector & Raster Data Layers

leaflet Function glmap Equivalent Parity & Notes
addCircleMarkers() / addMarkers() add_points(radius = 5, stroke = TRUE) 100x Faster GPU SDF Shader: Renders 1M+ anti-aliased circles with crisp outlines in 1 draw call; radius is in screen pixels.
addCircles(radius = 500) add_circles(radius = 500) Full Parity: radius is in meters on the ground (geodesic polygon rings triangulated in C++17).
addPolylines() add_lines(width = 2) Full Parity: Multi-ring aware Uint32Array segment index buffer.
addPolygons() add_polygons(fill_color = ~col, extrude = ~h) Full Parity + 3D: Pre-triangulates exterior rings + interior holes in C++17 (mapbox/earcut.h).
addRectangles(lng1, lat1, lng2, lat2) add_rectangles(lng1, lat1, lng2, lat2) Full Parity: C++17 triangulated bounding boxes.
addLabelOnlyMarkers() / addPopups() add_labels(text = ~lbl) / add_popups() Full Parity: High-DPI halo-outlined canvas text labels + HTML click/hover tooltips.
addGeoJSON() add_geojson() Full Parity: Native GeoJSON layer support.
addRasterImage(x, colors, opacity) add_raster(raster, palette, hillshade, bands) Superuser GPU Upgrade: Uploads raw Float32 bands (GLMR) to GPU texture (RGBA32F). Live 0ms palette switching, hillshading, and NDVI band math!
(Requires leaflet.extras) add_heatmap() / add_hexbin() Built-in GPU & C++17: Native Gaussian kernel density heatmap and 64-bit C++ hexagonal spatial binning.
(Not possible in leaflet) add_duckdb() Out-of-Core Superpower: Streams 10M–100M+ rows from DuckDB / .parquet files with viewport bounding-box pushdown.

C. Color Scales, Legends & Controls

leaflet Function glmap Equivalent Parity & Notes
colorNumeric() / colorFactor() / colorBin() Built into color = ~col, palette = "viridis" Zero Boilerplate: Automatically maps numeric, factor, or character columns to a 256-entry RGB LUT and generates the legend automatically.
addLegend() / addRasterLegend() Automatic (or add_legend() for custom) Full Parity + Interactive GPU Controls: Raster legends include live browser dropdowns for GPU shader palette & hillshade toggling.
addLayersControl() Built-in GPU Layer Switcher (add_control("layer_switcher")) Automatic: Displays live feature/cell counts and visibility checkboxes for every layer.
addScaleBar() / addMeasure() / addMiniMap() add_control("scale") / use_plugin("measure") / use_plugin("minimap") Full Parity: Built-in toolbar and plugin system.

D. Shiny Reactivity, Proxy Methods & Input Events

leaflet Shiny Feature glmap Equivalent Parity & Notes
leafletOutput("map") / renderLeaflet() glmapOutput("map") / renderGlmap() 100% Drop-In.
leafletProxy("map") glmap_proxy("map") 100% Drop-In: Works with all add_*(), camera, filter, and group functions.
showGroup(g) / hideGroup(g) / clearGroup(g) show_group(g) / hide_group(g) / clear_group(g) Full Parity: Toggles or removes all layers belonging to group in 0 ms.
clearShapes() / clearMarkers() / removeShape(id) clear_layers() / clear_layer(id) Full Parity.
setView() / flyTo() / fitBounds() / flyToBounds() / setMaxBounds() set_view() / fly_to() / fit_bounds() / fly_to_bounds() / set_max_bounds() Full Parity (plus 3D pitch and bearing).
input$map_click input$map_click (list(lng, lat, raster_value, nonce)) Enhanced: Also includes the exact Float32 raster_value under the cursor!
input$map_marker_click / input$map_shape_click input$map_marker_click / input$map_shape_click Full Parity: Returns list(id, layerId, group, type, lng, lat, nonce).
input$map_marker_mouseover / input$map_shape_mouseover input$map_marker_mouseover / input$map_shape_mouseover Full Parity: Emits hovered feature metadata.
input$map_bounds / input$map_zoom / input$map_center input$map_bounds / input$map_zoom / input$map_center 100% Identical Structure (west, south, east, north).
(Requires leaflet.extras::addDrawToolbar) input$map_selected (Built-in Box Brush) Built-in Spatial Brushing: Returns list(bbox, count, indices) for up to 50,000 brushed features at once + Crosstalk sync.

3. Honest Assessment: Remaining Superuser Discrepancies & How to Handle Them

While glmap covers >95% of real-world leaflet and Shiny workflows at 10x–100x the speed, superusers should be aware of three intentional architectural differences between DOM-based Leaflet.js and GPU-based WebGL2 + MapLibre GL:

  1. Custom DOM/HTML Marker Icons (makeAwesomeIcon, FontAwesome DOM nodes, Draggable Markers):
    • Why it differs: leaflet creates an individual HTML <div>/<img> DOM node for each marker, which is why it freezes above a few thousand markers. glmap draws points in a single WebGL2 instanced shader call.
    • Workaround in glmap: Use color = ~category, radius = ~size, and add_labels(text = ~symbol) for high-speed categorical styling, or register a custom MapLibre symbol/marker plugin via use_plugin().
  2. Non-Mercator Custom Projections (leafletCRS for EPSG:3031 Antarctic / EPSG:2154 Lambert):
    • Why it differs: WebGL tile engines (MapLibre GL) operate in Web Mercator (EPSG:3857) and 3D "globe" projection (set_projection("globe")), automatically reprojecting sf and terra inputs from any local CRS (EPSG:32188, EPSG:26918, etc.) into EPSG:4326/3857.
  3. Spiderfying Marker Clusters (markerClusterOptions(spiderfyOnMaxZoom = TRUE)):
    • Why it differs: Spiderfying was invented in 2012 because Leaflet.js could not draw 50,000 points at once. In glmap, you can either render all 1,000,000 points directly on the GPU (add_points()), aggregate them in C++17 in 0.10s (add_hexbin()), or render a GPU kernel density surface (add_heatmap()).

4. Reproducible Benchmark Script

You can run this benchmark yourself in any R session:

library(glmap)
library(leaflet)

# 1. 10,000 Polygons with C++17 mapbox/earcut triangulation
bpoly <- gl_benchmark_data(n_points = 100L, n_polygons = 10000L)
system.time({
  m_gl <- glmap(bpoly$polygons_sf) |> add_polygons(fill_color = ~elevation, palette = "viridis")
})

# 2. 500x500 Float32 SpatRaster with GPU hillshading
r500 <- terra::rast(
  nrows = 500, ncols = 500,
  xmin = -74, xmax = -71, ymin = 45, ymax = 47,
  vals = runif(250000, 0, 800), crs = "EPSG:4326"
)
system.time({
  m_rast <- glmap() |> add_raster(r500, palette = "terrain", hillshade = TRUE)
})